Who I AM

I am a versatile developer with 4 years of experience in both game development and software engineering. I specialize in building PC and mobile games using Unity, C#, Netcode, ScriptableObjects, Object Pooling, AI Navigation, and performance-oriented architectures. I’ve contributed to Steam-published projects, created custom Unity Editor tools, and developed systems powered by technologies like PlayFab, AdMob, Unity IAP, and REST APIs.

Before transitioning fully into game development, I worked in the logistics sector, developing database-driven applications and integrations using MSSQL, Oracle PL/SQL, XML/JSON services, and web technologies. This experience gave me a strong foundation in backend development, system integrations, and scalable software design.

I continue to enhance my skills through freelance and personal projects—ranging from hypercasual prototypes to simulation apps—while staying up-to-date with modern development workflows. My goal is to create high-quality, user-focused experiences and contribute to innovative projects in both game development and software engineering.