ENes MALİK BAŞARSLAN
Game Developer / SOFTWARE DEVELOPER
ABOUT ME
A versatile developer with 4 years of professional experience in game development and software engineering. I specialize in building PC and mobile games using Unity, C#, Netcode, PlayFab, and modern Unity systems such as ScriptableObjects, Object Pooling, and custom Editor tools. I have also worked on backend-focused projects, including logistics operations, integrations, and database-driven applications using MSSQL, Oracle PL/SQL, REST/JSON, and SOAP services.
Throughout my career, I have contributed to Steam-published titles, mobile prototypes, and simulation-based projects while independently managing gameplay, UI/UX, AI navigation, performance optimization, and deployment processes. I am passionate about learning new technologies, solving complex problems, and delivering polished, scalable, and user-focused digital experiences.
Key Skills
My key strengths lie in game development, software engineering, and creating scalable technical systems. I specialize in building gameplay mechanics, editor tools, database-driven applications, and performance-optimized architectures using Unity, C#, MSSQL, and Oracle PL/SQL. Across all my projects—whether PC, mobile, or simulation—I focus on delivering polished, stable, and user-centered experiences.
Feel free to explore the projects and see these skills in action.